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Sticky Slime
Sticky Slime
Details
Alchemy Properties Essence of Yellow + Stone of Water
Robe Effect Allows you to walk on walls. Disabled by jumping.
Spell Effect Projectiles cling to walls upon collision.
Internal Values ID: #21
Name: WALL_MAT


The Sticky Slime is a material. The game states that "On a scale of stickiness from chewing gum to caramel, it is candy apple."

Effects[ | ]

Robes[ | ]

Description: Allows you to walk on walls. Disabled by jumping.

The player can move up and down vertical walls as well as stick to ceilings, but cannot stick to thin platforms.

Note: Certain obstacles are harder to navigate by wallwalking. The player should practice wallwalking before using this material on the field!
  • The first Sticky Slime slotted will grant an additional +1 second of Wallwalk Timer.
  • F Level:
Wallwalk Timer: +1 second
  • D Level:
Wallwalk Timer: +2 seconds
  • C Level:
Wallwalk Timer: +3 seconds
  • B Level:
Wallwalk Timer: +4 seconds
  • A Level:
Wallwalk Timer: +5 seconds


Spells[ | ]

Description: Projectiles cling to walls upon collision.

When a projectile manages to cling, its lifetime will be changed to the Follow Duration, which may increase the effective range of the spell.

  • The first Sticky Slime slotted will grant an additional +1.5 seconds of Follow Duration.
  • F Level:
Follow Duration: +0.5 seconds
  • D Level:
Follow Duration: +1 second
  • C Level:
Follow Duration: +1.5 seconds
  • B Level:
Follow Duration: +2 seconds
  • A Level:
Follow Duration: +2.5 seconds
Note: Spells and Wands with the Optic Lens material will not have their beam length increased - the remaining length of the beam will however stick to walls, but may not turn around corners protruding outwards.
Note: Spells and Wands with the Chaos Butterfly material will not have their damage and spellpower increased over time while clinging on walls.
Warning: Quicksilver Gear may cause the projectile to unstick from outward-protruding corners, especially when they are only 1 magicmeter thick. Excessive projectile speed may cause the projectile to "teleport" into walls, expiring it instantly if Rock is not equipped.
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