Magic Boomerang

From Magicmaker Wiki
Jump to: navigation, search
Magic Boomerang
Magic Boomerang
Details
Alchemy Properties Essence of Yellow + Stone of Air
Robe Effect Charges a shield that knocks away enemies.
Spell Effect On hit, returns a boomerang the refunds mana if caught.
Internal Values ID: #22
Name: BOOMERANG_MAT


The Magic Boomerang is a material. The game states that "Fact: All boomerangs are magic. This one is just extra special."

Effects[edit | edit source]

Robes[edit | edit source]

Description: Charges a shield that knocks away enemies.

Each charge requires 2 seconds to be regenerated, regardless of material count and grade.

Tip: Sundial spells can be used to reduce the delay between charges.
  • The first Magic Boomerang slotted will grant an additional +5 Max Charges.
  • F Level:
Max Charges: +5
  • D Level:
Max Charges: +10
  • C Level:
Max Charges: +15
  • B Level:
Max Charges: +20
  • A Level:
Max Charges: +25


Spells[edit | edit source]

Description: On hit, returns a boomerang the refunds mana if caught.

The mana returned by the boomerang will correctly account for fractional values, though the value will still appear to be rounded down in UIs.

On Soul Contract spells, the boomerangs heal the player instead.

  • The first Magic Boomerang slotted will grant an additional +10% of Boomerang refund.
  • F Level:
Boomerang refund: +10%
  • D Level:
Boomerang refund: +20%
  • C Level:
Boomerang refund: +30%
  • B Level:
Boomerang refund: +40%
  • A Level:
Boomerang refund: +50%

The maximum boomerang refund is 100%, which can be achieved by slotting 1 Grade A Magic Boomerang and 1 Grade B Magic Boomerang onto the spell.