||Effect on Spells & Wands
||Effect on Robes
||Spells have a chance to critically hit.
||Allows you to temporarily heal beyond your maxhp. Extra HP slowly decays.
||Bounces off walls.
||While crouching, you bounce off surfaces.
||On hit, enemies take increased damage from the next spell.
||Periodically marks a nearby enemy, increasing the damage you deal to it.
||Randomly changes direction, increasing spellpower each time.
||Randomly boosts damage, defenses, or movement speed.
||Projectiles home in on the nearest enemy.
||Points to the nearest loot.
||Penetrates through multiple enemies.
||Immune to knockback while standing still. Reduces knockback while moving.
||Restores mana on kill with direct damage. Increases mana cost.
||Increases maximum mana.
||Slows enemy movements and attacks on hit.
||Creates a damage-absorbing shield. Shield regenerates if no damage is taken for some time.
||Explodes on hit, damaging and applying effects to nearby enemies (falls off with distance).
||If killed, you explode after a delay. If the explosion kills an enemy, you are revived.
|Extract of Monday
||Lasers start slow and weak but lengthen and increase spellpower.
||A rain cloud follows you and damages enemies.
||Increases rate of fire at reduced damage.
||Allows you to jump several times while mid-air.
||Ignites enemies on contact, dealing damage over time. Fire can spread to nearby foes.
||Leaves a burning trail on the ground you walk on.
||Every third hit on a target deals bonus damage.
||After running a distance, movespeed is boosted and an explosion triggers when you stop.
||Instantly destroys low health enemies when their execution buildup exceeds their current HP.
||Increases Maximum Health.
||Enemies hit are knocked back. They take damage if knocked into terrain.
||Reduces fall speed. This effect can be disabled by crouching.
||Shoots multiple projectiles at reduced power.
||Every few spellcasts, your spell will be cast twice.
||Shocks on hit, damaging the nearest enemy.
||Walking builds up an energy shield that destroys enemy projectiles.
||On hit, returns a boomerange that refunds mana if caught.
||Charges a shield that knocks away enemies.
||Projectiles have a damaging aura.
||Nearby enemies take damage.
||Summons a minion ally on projectile expiration.
||A flock of crows follows you and attacks enemies.
||"Performs a melee attack instead, dealing sharply increased damage."
||"Dash by double tapping A or D. Dashing through enemies will damage them."
||Poisons on hit. Poison intensity stacks with multiple hits.
||You leave a damaging poison cloud trail behind you.
||Curses the enemy on hit, causing them to explode on death. Curse grows stronger with each hit.
||Charges a shield that grants immunity to negative status effects.
||Fires a laser instead of a projectile.
||Casts a beam of light in the direction you are facing.
||Sets a trap on expiration. Traps apply their effects to enemies on contact.
||Reduces incoming damage while standing still.
||Consumes extra mana to boost spellpower.
||A percentage of incoming damage is taken from mana instead of health.
||Increases Laser Length.
||Uses ammounition, instead of mana. Ammo can be retrieved after used.
||Creates a shield that negates all damage. Shield only recharges on starting a new level.
||Projectiles illuminate darkness and reveal minimap.
||increases sight radius in darkness.
||Knocks you backwards due to increased spellpower.
||Increases the power of your next spell after taking damage.
||Teleports you towards the cursor when cast.
||Has a chance to ignore damage taken.
||Can pass through walls for a limited time.
||Creates a shockwave while landing, damaging nearby enemies on the ground.
||Enemies hit drop mana-restoring crystals on death. This effect stacks per hit.
||When you cast a spell, mana costs are reduced for a time.
||Splits into multiple projectiles after some time.
||When taking damage, you explode, dealing damage to nearby enemies.
||Charms enemies when their control buildup exceeds their current health.
||Grants invisibility if you have not cast a spell or taken damage in some time.
||Projectile travels in a wave pattern, reducing mana cost.
||Charges a shield that reflects energy projectiles.
||Consumes health instead of mana for increased spellpower.
||While at low health, you rapidly recover mana.
||Leaves a trail behind that persists for some time.
||Creates a trail of illusion clones that damage enemies on collision.
||Projectiles cling to walls upon collision.
||Allows you to walk on walls. Disabled by jumping.
||Hastes on cast, temporarily increasing movement and spellcast speed.
||At low health, time slow. [30 second cooldown].
||Projectiles obey gravity and have increased spellpower.
||Increases spell damage while standing still.
||Ricochets towards nearest enemy on hit.
||Boosts self-knockback distance on cast.
||Pulls enemies and loot towards the projectile. Enemies take damage if knocked into terrain.
||Pulls nearby loot to you.
||Recovers health on kill with direct damage.
||Boosts all healing effects.
||Creates a turret that fires copies of the spell. Cannot be cast again until turret is done firing.
||A turret ally periodically shoots at nearby enemies.