Ninja Sword

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Ninja Sword
Ninja Sword
Details
Alchemy Properties Essence of Red + Stone of Earth
Robe Effect Dash by double tapping A or D. Dashing through enemies will damage them.
Spell Effect Performs a melee attack instead, dealing sharply increased damage.
Internal Values ID: #14
Name: MELEE_MAT


The Ninja Sword is a material. The game states that "You have to be pretty magical to take a sword from a ninja and make it back in one piece."

Effects[edit | edit source]

Robes[edit | edit source]

Description: Dash by double tapping A or D. Dashing through enemies will damage them.

The keys stated in the material description change depending on the user's configuration of the left and right movement keys. Keys that lack a visual representation will look like large blue squares.

While dashing, the player gains the Invulnerable status effect for the duration of the dash. The recharge delay between dashes is always 0.5 seconds regardless of material count and grade.

  • The first Ninja Sword slotted will grant an additional +5 magicmeters of Dash Distance.
  • F Level:
Dash Distance: +0.5 magicmeters
Dash Damage: +25
  • D Level:
Dash Distance: +1 magicmeter
Dash Damage: +50
  • C Level:
Dash Distance: +1.5 magicmeters
Dash Damage: +75
  • B Level:
Dash Distance: +2 magicmeters
Dash Damage: +100
  • A Level:
Dash Distance: +2.5 magicmeters
Dash Damage: +125


Spells[edit | edit source]

Description: Performs a melee attack instead, dealing sharply increased damage.

Slotting this material will reduce the spell's maximum projectile lifetime by 75%. However, the Quicksilver Gear can still be used to increase the range of the spell.

Note: On Optic Lens spells, the material only reduces the laser length by 50%, likely due to a bug. Due to this, the range value shown in UIs will appear to be approximately 33% less than the actual range.
Note: This material only increases the direct damage done by the projectile - other material damage effects do not get increased by this material.
  • F Level:
Damage: +20.0%
  • D Level:
Damage: +40.0%
  • C Level:
Damage: +60.0%
  • B Level:
Damage: +80.0%
  • A Level:
Damage: +100.0%