Quiver

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Quiver
Quiver
Details
Alchemy Properties Essence of Pink + Stone of Fire
Robe Effect Creates a shield that negates all damage. Shield only recharges on starting a new level.
Spell Effect Uses ammunition, instead of mana. Ammo can be retrieved after used.
Internal Values ID: #45
Name: AMMO_MAT


The Quiver is a material. The game states that "Archery was once invalidated by magic spells. Looks like the tables have turned!"

Effects[edit | edit source]

Robes[edit | edit source]

Description: Creates a shield that negates all damage. Shield only recharges on starting a new level.

When the shield blocks damage, a purple "Resist" text effect will show next to the player. The shield will block damage only if the damage was not completely blocked by the Defense Boost and Invulnerable status effects.

  • The first Quiver slotted will grant an additional +2 Starting Charges.
  • F Level:
Starting Charges: +1
  • D Level:
Starting Charges: +2
  • C Level:
Starting Charges: +3
  • B Level:
Starting Charges: +4
  • A Level:
Starting Charges: +5


Spells[edit | edit source]

Description: Uses ammunition, instead of mana. Ammo can be retrieved after used.

Note: Despite the material's description, this material only reduces mana cost (or health cost) by 15, and only if it was slotted onto a spell. It does not reduce cost on wands.

Due to a bug, Goblin Wizards cannot fire their spells at all with this material equipped.

  • The first Quiver slotted will grant an additional +1 Starting Ammo.
  • F Level:
Starting Ammo: +1
  • D Level:
Starting Ammo: +2
  • C Level:
Starting Ammo: +3
  • B Level:
Starting Ammo: +4
  • A Level:
Starting Ammo: +5