Seashell

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Seashell
Seashell
Details
Alchemy Properties Essence of Green + Stone of Fire
Robe Effect When taking damage, you explode, dealing damage to nearby enemies.
Spell Effect Splits into multiple projectiles after some time.
Internal Values ID: #18
Name: MORTAR_MAT


The Seashell is a material. The game describes it as "A shell of the rare and dangerous combusting mollusk. Frequently traded by maidens near the ocean."

Effects[edit | edit source]

Robes[edit | edit source]

Description: When taking damage, you explode, dealing damage to nearby enemies.

By default, the explosion range is 3.5 magicmeters. This value is rounded down in UIs.

  • F Level:
Explosion Damage: +10
Explosion Range: +0.5 magicmeters
  • D Level:
Explosion Damage: +20
Explosion Range: +1.0 magicmeters
  • C Level:
Explosion Damage: +30
Explosion Range: +1.5 magicmeters
  • B Level:
Explosion Damage: +40
Explosion Range: +2.0 magicmeters
  • A Level:
Explosion Damage: +50
Explosion Range: +2.5 magicmeters


Spells[edit | edit source]

Description: Splits into multiple projectiles after some time.

The projectile always splits after 0.75 seconds regardless of material count and grade, in a similar manner to the Illusion Dust material. When the parent projectile spilts, the split projectiles' lifetimes will be reset to 1 second, effectively increasing the spell's range by 75%.

Note: Projectiles from Ninja Sword spells after the split will also have a lifetime of 1 second, instead of the usual 0.25 seconds. However, it is impossible to cause the Ninja Sword to split without first extending the parent projectile's lifetime using materials such as the Extract of Monday or Bouncy Ball.
  • F Level:
Split Projectiles: +1
Damage and Spellpower: -5.0%
  • D Level:
Split Projectiles: +2
Damage and Spellpower: -10.0%
  • C Level:
Split Projectiles: +3
Damage and Spellpower: -15.0%
  • B Level:
Split Projectiles: +4
Damage and Spellpower: -20.0%
  • A Level:
Split Projectiles: +5
Damage and Spellpower: -25.0%

Damage and Spellpower cannot be below 1 and 0 respectively regardless of material count and grade.

Note: Spells and Wands with the Optic Lens material will cause this material to instead cause the beam to split after 100% of its length. All beams after the split will have 75% length.