Siren's Seafoam

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Siren's Seafoam
Siren's Seafoam
Details
Alchemy Properties Essence of White + Stone of Earth
Robe Effect Charges a shield that reflects enemy projectiles.
Spell Effect Projectile travels in a wave pattern, reducing mana cost.
Internal Values ID: #17
Name: WAVE_MAT


The Siren's Seafoam is a material. The game states that "It hums in the moonlight. The melodies it makes are absolutely enchanting."

Effects[edit | edit source]

Robes[edit | edit source]

Description: Charges a shield that reflects enemy projectiles.

Reflected projectiles tend to be more effective in New Game+ since enemies deal more damage.

Each charge requires 7 seconds to be recharged, regardless of material count and grade.

Tip: Sundial spells can be used to reduce the recharge delay.
  • The first Siren's Seafoam slotted will grant an additional +1 Maximum Charges.
  • F Level:
Maximum Charges: +1
  • D Level:
Maximum Charges: +2
  • C Level:
Maximum Charges: +3
  • B Level:
Maximum Charges: +4
  • A Level:
Maximum Charges: +5


Spells[edit | edit source]

Description: Projectile travels in a wave pattern, reducing mana cost.

The pattern is sinusoidal, completing a cycle every 0.5 seconds with a wavelength of 10 magicmeters. On spells with the Optic Lens material, a solid wave is produced but the wave itself also bobs up and down in a sinusoidal manner, creating nodes (static points) every 10 magicmeters.

By default, the wave's amplitude is 1.5 magicmeters. Magicmaker represents this statistic as Wave Width.

Tip: This material also reduces the health cost of Soul Contract spells.
  • F Level:
Wave Width: +0.5 magicmeters
Mana Cost: -15%
  • D Level:
Wave Width: +1 magicmeter
Mana Cost: -30%
  • C Level:
Wave Width: +1.5 magicmeters
Mana Cost: -45%
  • B Level:
Wave Width: +2 magicmeters
Mana Cost: -60%
  • A Level:
Wave Width: +2.5 magicmeters
Mana Cost: -75%

The minimum mana/health cost to cast a spell is 1 mana, which can be achieved with 1 Grade A Siren's Seafoam and 1 Grade D Siren's Seafoam (-105% cost).

Note: This material reduces mana/health cost after all other effects that increase or decrease cost, including the Philospher Stone and Quiver materials.