Spellpower

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Spellpower is intrinsic to spells and the wand. By default, a spell has 100 base spellpower while the wand has 10, though these values are never shown to the player in-game (aside from base projectile damage). The robe does not have any spellpower and any effects of any material slotted onto the robe are completely unaffected by spellpower.

Materials with effects affected by spellpower will have their strength increased/decreased by a certain amount, depending on the spellpower change and how much spellpower affects the effect. For example, Poison Damage caused by the Noxious Spore material is 50% affected by spellpower. If it was slotted onto a wand, spellpower is decreased by 90% but since the material is only 50% affected by spellpower, this results in only 90% × 50% = 45% less Poison Damage.

If a Grade A Philospher Stone is slotted onto the same wand, its spellpower will increase from 10 to 35. However, spellpower is still 65% less than that of a spell, resulting in 65% × 50% = 32.5% less Poison Damage.

If, instead, all of the above was done to a spell instead of a wand, its spellpower will increase from 100 to 350 (+250% increase). However, since the material is only 50% affected by spellpower, this results in only 250% × 50% = 125% more Poison Damage.

Spellpower-Boosting Materials[edit | edit source]

Spellpower-Reducing Materials[edit | edit source]

Spellpower-Effected Materials[edit | edit source]

Note: The percentage values below ignore the first material bonus effects, which are never affected by spellpower.