The Fire Crystal is a material, one of the first six that the player obtains. The game states that "This crystal emanates a soft, warm glow, like a sunbeam. Cracking it releases a magnificent flame from within."
Effects[ | ]
Robes[ | ]
Description: Leaves a burning trail on the ground you walk on.
The trail will always last for 3 seconds regardless of material count and grade.
- F Level:
- Damage: +25 per second
- D Level:
- Damage: +50 per second
- C Level:
- Damage: +75 per second
- B Level:
- Damage: +100 per second
- A Level:
- Damage: +125 per second
Spells[ | ]
Description: Ignites enemies on contact, dealing damage over time. Fire can spread to nearby foes.
Note: Fire does not stack. |
- The first Fire Crystal slotted will grant an additional +5 over 5 seconds of Fire damage. Spellpower does not affect this bonus.
- F Level:
- Fire damage: +18 over 5 seconds
- D Level:
- Fire damage: +36 over 5 seconds
- C Level:
- Fire damage: +54 over 5 seconds
- B Level:
- Fire damage: +72 over 5 seconds
- A Level:
- Fire damage: +90 over 5 seconds
- Fire damage is 83.3333% affected by spellpower - a 100% increase of spellpower will result in a 83.3333% increase of the Fire damage.
Old Effects[ | ]
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Robes[ | ]
Description: Nearby enemies take damage each second.
The range is always 6 magicmeters regardless of material count and grade. This effect appears to have been re-implemented as the Miniature Sun's robe effect.
- F Level:
- Damage: +3.0
- D Level:
- Damage: +6.0
- C Level:
- Damage: +10.0
- B Level:
- Damage: +15.0
- A Level:
- Damage: +20.0
Spells[ | ]
Description: Sets enemies on fire, dealing damage over time. Fire can spread to nearby foes.
- F Level:
- Fire Damage: +13
- D Level:
- Fire Damage: +21
- C Level:
- Fire Damage: +26
- B Level:
- Fire Damage: +39
- A Level:
- Fire Damage: +52
- Fire Damage is 75%(Confirm) affected by spellpower.