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Magicmaker Wiki
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==Effects== ====Robes==== Description: ''When taking damage, you explode, dealing damage to nearby enemies.'' By default, the explosion range is 3.5 magicmeters. This value is rounded down in UIs. {{MaterialEffects | Primary = Explosion Damage | F = +10 | D = +20 | C = +30 | B = +40 | A = +50 | Secondary = Explosion Range | F2 = +0.5 magicmeters | D2 = +1.0 magicmeters | C2 = +1.5 magicmeters | B2 = +2.0 magicmeters | A2 = +2.5 magicmeters }} ====Spells==== Description: ''Splits into multiple projectiles after some time.'' The projectile always splits after 0.75 seconds regardless of material count and grade, in a similar manner to the [[Illusion Dust]] material. When the parent projectile spilts, the split projectiles' lifetimes will be reset to 1 second, effectively increasing the spell's range by 75%. {{Note|Projectiles from [[Ninja Sword]] spells after the split will also have a lifetime of 1 second, instead of the usual 0.25 seconds. However, it is impossible to cause the Ninja Sword to split without first extending the parent projectile's lifetime using materials such as the [[Extract of Monday]] or [[Bouncy Ball]].}} {{MaterialEffects | Primary = Split Projectiles | F = +1 | D = +2 | C = +3 | B = +4 | A = +5 | Secondary = Damage and Spellpower | F2 = -5.0% | D2 = -10.0% | C2 = -15.0% | B2 = -20.0% | A2 = -25.0% }} Damage and Spellpower cannot be below 1 and 0 respectively regardless of material count and grade. {{Note|Spells and Wands with the [[Optic Lens]] material will cause this material to instead cause the beam to split after 100% of its length. All beams after the split will have 75% length.}} [[Category: Magicmaker]]
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