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Soul Contract
Soul Contract
Details
Alchemy Properties Essence of Orange + Stone of Earth
Robe Effect While at low health, you rapidly recover mana.
Spell Effect Consumes health instead of mana for increased spellpower.
Internal Values ID: #31
Name: CONSUME_MAT


The Soul Contract is a material. The game describes it as "A contract written in blood on paper that refuses to tear, something about years of torment, yada yada please sign on the line."

Effects

Robes

Description: While at low health, you rapidly recover mana.

This effect only takes place if the player is at 25% health or lower, regardless of material count and grade.

In Magicmaker, the player naturally regenerates 8 mana per second.

  • The first Soul Contract slotted will grant an additional +3 mana per second of Mana Recovery Boost.
  • F Level:
Mana Recovery Boost: +2 mana per second
  • D Level:
Mana Recovery Boost: +4 mana per second
  • C Level:
Mana Recovery Boost: +6 mana per second
  • B Level:
Mana Recovery Boost: +8 mana per second
  • A Level:
Mana Recovery Boost: +10 mana per second


Spells

Description: Consumes health instead of mana for increased spellpower.

By default, the spell's health cost is 37.5% of the would-be mana cost, rounded up.

On wands, the mana cost is assumed to be approximately 1 when calculating the health cost.

Note: Rift Crystal robes still disallow the spell to be cast if the player does not have enough health, despite the chance to ignore damage entirely.
Note: If the damage taken from such a spell would be less than 1 (due to means such as the Defense Boost and Mana Cost Reduction status effects), it will be rounded down to 0 and will not trigger any on-hit effects.
  • F Level:
Health Cost: +12.5% of mana cost
Damage and Spellpower: +30.0%
  • D Level:
Health Cost: +25% of mana cost
Damage and Spellpower: +60.0%
  • C Level:
Health Cost: +37.5% of mana cost
Damage and Spellpower: +90.0%
  • B Level:
Health Cost: +50% of mana cost
Damage and Spellpower: +120.0%
  • A Level:
Health Cost: +62.5% of mana cost
Damage and Spellpower: +150.0%

Spells that cost too much health cannot be cast until the player has enough health.

Tip: Shield gained from Evercold Ice can be used to cast Soul Contract spells.
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